This sample code has been developed by Streamezzo.
Its purpose is to illustrate how to cache a remote resources used to process a scene on server.
Current scene resource is stored in server cache for 10 seconds (10000 milliseconds) and can then be accessed without being downloaded again, so that the overall scene processing delay is reduced. Once this delay has expired the scene resource will be downloaded by server again.

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" wrap="true" horizAlign="CENTERED" vertAlign="MIDDLE"/>
| Attachment | Size |
|---|---|
| Level_2_server_cache.swz | 2.76 KB |